My role as a product designer:
Leading team collaborations and discussions to develop unique gaming concepts, create user journeys and develop wireframes. Based on the mock-ups, I was responsible for designing the user interface for the functioning mobile application using Adobe Photoshop and showcasing the finished product on the Marvel app. I created all digital assets including banner ads and marketing materials such as brochures to be handed out for external use and one-page inserts to be placed in course workbooks for internal use. Additionally, I designed collaterals including coasters to represent the iPhone app icon for distribution at company events and assets to promote the launch of mobile game.